Pokémon GO REDIRECTED FROM POKÉMON GO

Author:Pokemon GO Coins Release time:2016/7/31 16:07:25 hits:329

 Pokémon GO is an Android and iOS free to play game.

The game is based around catching, trading and battling Pokémon in real life through augmented reality, using the devices having Android and iOS systems installed.

Pokémon GO Plus can be separately purchased along with Pokémon GO. The device will enable the wearer to effectively search for Pokémon through the use of Bluetooth for the Apple or Android mobile phone.

So far, only the Generation I Pokémon (the original 151) are confirmed to be catchable. The Pokémon's location varies based on the actual landscape (e.g. water-type Pokémon are likely to be found at rivers or oceans, while rock-type Pokémon are likely to be found at caves).

The trainer has to find a Pokémon, which is shown on the local map. If there are no footprints aside a Pokémon's sprite, the Pokémon is very close to the trainer and appears directly on the map, while more footprints indicate the Pokémon is further away, but they all can be put on the list to be tracked later on. To attract Pokémon to the trainer, an incense can be used, or a Lure Module can be used to attract Pokémon to a PokéStop. Once the Pokémon is found, by tapping the phone, the trainer initiates a battle. The trainer has to throw a Poké Ball at an exact angle to capture the Pokémon. A white circle represents the area in which the Poké Ball must be thrown in order to catch the Pokémon. A colored circle appears inside this white circle. The smaller the circle, the more likely the trainer is to catch the Pokémon.

Additional experience is earned for throwing the ball inside the colored circle. If the colored circle is roughly the size of the white circle or slightly smaller, the trainer will be rewarded with 10 experience for a "nice" throw. If the colored circle is roughly half the size of the white circle, one will be rewarded with 50 experience for a "great" throw. If the colored circle is tiny, one will be rewarded with 100 experience for an "excellent" throw. Similarly, the trainer can spin the Poké Ball to throw a curveball and earn a bonus of 10 experience. Please note that the bonus experience for a "nice", "great", or "excellent" throw does not stack and will overwrite the bonus for a curveball.

These bonus experience points are affected by experience multipliers. To make the capture easier, the trainer can use either a Great or an Ultra Ball to catch the Pokémon, or a Razz Berry to distract the Pokémon. A camera can also be used to take photos of the field. Once the Pokémon is caught, the trainer receives an amount of Stardust and the captured Pokémon's respective candy.

A colored circle indicates how difficult to catch a Pokémon is:

  • Green - easy, the Pokémon will most likely be caught
  • Orange - normal, the Pokémon could escape out of the Ball
  • Red - difficult, the Pokémon is likely to come out of the Ball

Evolving and hatching

To evolve a Pokémon, the trainer must give the caught Pokémon some candies, which are obtained through the game by catching other Pokémon, hatching Pokémon eggs, or transferring Pokémon to Professor Willow. The candy is only compatible with its respective Pokémon and its evolved forms, e.g. for Squirtle candies can only evolve Squirtle and Wartortle and no other Pokémon besides them. Pokémon with three-stage evolution need 25 candies to evolve for the second stage. Pokémon with two-stage evolution and second evolved form for three-stage evolution require 50 candies.(This only applies to the current Generation I Pokémon; Pokémon like Cleffado not exist in that generation.) These are exceptions:

  • Weedle, Caterpie and Pidgey require 12 candies to evolve into their respective second evolutions.
  • Eevee and Rattata require 25 candies to evolve.
    • In addition, Eevee evolves randomly. However, the evolution can be controlled, if they are nicknamed: "Rainer" into Vaporeon, "Sparky" into Jolteon and "Pyro" into Flareon, after the respective Eevees inThe Battling Eevee Brothers.
  • Zubat, Spearow, Ekans, Sandshrew, Clefairy, Paras, Venonat, Diglett, Psyduck requires 50 candies to evolve.
  • Poliwhirl, Haunter, Wartortle, Ivysaur, Charmeleon, Nidorino, Nidorina, Graveler, Kadabra, Machoke, Gloom,Dragonair and Weepinbell require 100 candies to evolve.
  • Magikarp requires 400 candies to evolve into Gyarados.

Levels are displayed as such in Pokémon GO, adverse to previous Pokémon titles. However, Stardust expenditure may be used for reference. The expenditure of an evolved Pokémon stays the same. Equal Pokémon with similar CP usually have the same Stardust requirements for evolving. The maximum spending limit of Stardust rises with the trainer's level. The relative level of a Pokémon is also given via a white dot on an arc above the Pokémon's display. Trainers can use Pokémon Go Evolution Calculator (CP calculator or Evolve calculator) to calculate how much Combat Power (CP) each Pokémon gains when it evolves.

The trainer can also hatch eggs, allowing them to obtain rare-to-find Pokémon. The trainer has to visit a PokéStop to obtain the egg. To hatch the egg, the trainer must place it in an Egg Incubator (which can be found or bought in the online shop), then walk a distance. Riding a vehicle will not count as progress, as you must be going under 20mph for movement to count. Eggs can be found that require either 2km, 5km, or 10km to hatch. Eggs that require a longer distance traveled to hatch give rarer Pokémon. Hatching eggs also gives large random amounts of Stardust and candies of the hatched Pokémon.


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