Sneak Peek #1 October 2016 Update – New Level & Balancing

Author:Clash of Clans Gems Release time:2016-10-5 9:13:13 hits:612

 The first Sneak Peek for the October 2016 Clash of Clans Update is announced, and it’s a huge Sneak Peek. I don’t think we ever say such a big Sneak Peek to kick off a new update. There’s a ton of new stuff and i believe there will be more to come. Let’s have a look.

Here’s how Supercell announced these changes:

In this sizable round of balancing changes, we’re continuing to develop Town Hall 11 gameplay, boost underperforming units, and ease some high level upgrades. We’ve also taken a look at Clan Wars XP and war loot rules.

clash of clans october 2016 update sneak peek 1 with troop balances october 2016 update coc

Troop Balancing in October 2016 Update

Be prepared, it’s a lot!

NEW: Wizard level 7 (TH 10)
Wizard level 6 hitpoints and damage slightly increased
Wizard level 6 available at Town Hall level 9 (was 10)

Fashionably late to the party, high-level Wizards are finally showing up – in style! They’ll lend some needed extra firepower to Town Hall 9 and up.

NEW: Hidden Tesla level 9 (TH 11)
REMOVED: Hidden Teslas no longer deal 2x damage to P.E.K.K.A

Popular Tesla-heavy defensive cores have led to underwhelming P.E.K.K.A gameplay. Removing the 2x damage rule helps P.E.K.K.A reclaim its fearsome potential while making room for a new Tesla level.

new defenses level october 2016 update mortar xbow and hiddent esla new defenses october update

NEW: Baby Dragon level 5 (TH 11)
Baby Dragon level 4 available at Town Hall 10 (was 11)

Baby Dragon upgrade levels should come just a bit earlier to give an appropriate power level to such a late game troop.

NEW: Mortar level 10 (TH 11)
Mortar level 8-9 damage increased

Mortar has fallen behind the defensive curve. A boost to later levels, and the new Mortar level 10, will help give Mortar back its punch.

Skeleton Spells spawn MUCH more Skeletons, but over a longer time

The rebalanced spell is much better at doing – well, pretty much everything. 26 Skeletons in a single spell slot? You’d better believe it!

Cloned troops from Clone Spells can stay much longer on the battlefield

The power of Clone Spells comes from effective positioning. Longer troop lifetime will bolster well placed Clones.


new troop level clash of clans october update new troops october update

Bowler hitpoints slightly decreased

Skillful attackers often keep Bowlers far and safe from damage. A small hitpoint reduction better balances their immense and efficient reach.

Other NEW Town Hall 11 upgrades:

• Dragon level 6
• X-Bow level 5
• 25 additional Wall pieces

Upgrade Discounts (time and/or cost):

• Wizard 6
• Dragon 3-5
• Baby Dragon (all levels)
• Cannon 12-13
• Archer Tower 11-13
• Mortar 8-9
• Wizard Tower 7-8
• Hidden Tesla 5-8
• X-Bow 2-4

Clan Wars balancing:

• Earn a partial War Win Bonus even when failing an attack
• War Win Bonus is no longer reduced when attacking lower Town Hall levels
• Tougher targets in war are worth more Clan XP, to a max of 10XP!


Well, the first Sneak Peek is a huge thing and I didn’t expect that much. Looks like Supercell wanted to get the balancing stuff out to have our input for the next days to maybe adjust some things if needed.

The changes themselves are mostly not that big of a surprise and mostly expected:

  • Making the Mortar less useless in end-game
  • Buffing the underperforming Skeleton and Clone Spell
  • Making the Bowlers a little less strong
  • PEKKA might get a comeback with the Hidden Tesla changes
  • Air troops get a buff with the two Dragons, but I assume that there will be more to come
  • Clan War is getting a little more attractive for casual/lower player

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