Meta Predictions – Clash Royale April Balance Update

Author:cheap clash royale gems Release time:2018-8-24 10:50:04 hits:90

 Hello guys,

As always, Supercell is releasing the new Balance Change update on April 24th in order to make the game fine tuned and to keep the fun throughout the updates.

This time, Supercell is taking a serious look at Dark Prince, Spear Goblins, Barbarian Barrel and more! Let’s take a look!

Clash Royale April Balance Update

Clash Royale April Balance Update

Clash Royale Dark PrinceDark Prince

Shield HP -25%

Clash Royale Spear GoblinsSpear Goblins:

Hit Speed 1.1sec → 1.2sec  (This change affects Spear Goblins, Goblin Gang, Goblin Hut)

Clash Royale Barbarian BarrelBarbarian Barrel

Range 6.5 → 7

Clash Royale KnightKnight

Hitpoints +3%

Clash Royale Dart GoblinDart Goblin

Damage +3%

Clash Royale Ice SpiritIce Spirit

Area Damage -4%; Freeze Duration 1.5sec → 1sec

Clash Royale Skeleton BalloonSkeleton Barrel

Skeleton count 6 → 7

Clash Royale LightningLightning

Radius 3 → 3.5

Clash Royale TornadoTornado

Duration 2.5sec → 2 sec; Damage per second +21% (this affects Total Damage -3%)

Clash Royale Magical ArcherMagic Archer

Hits moving targets better.

Some other changes

  • Spells: Can now be played on the river
  • Fixed: In rare cases, Cannon Cart was not being targeted after losing its shield
  • Fixed: Witch would sometimes switch targets (while being locked to a tower), if spawning skeletons pushed her target out of range
  • Fixed: In rare cases, Sparky’s hit would reset if she’s knocked out of range while charging
  • Fixed: Hunter can now hit targets on top of him

meta decks

 

Meta Predictions

 

Clash Royale TornadoDecline of Tornado:

With Tornado’s duration being reduced by 0.5 sec, it will be harder to pull troops in order to activate the King Tower as you need to time it more precisely.

This will obviously increase its skill cap which will in turn promote people to shift to buildings.

With decreased duration many predict that it won’t be possible to heavy troops like Giant and Golem to the King Tower.

However, if this is indeed true, our old pal Ice spirit will help us by freezing it and enabling a quicker pull.

Clash Royale Ice SpiritViability of Ice Spirit:

Many say that Supercell went overboard with this change.

Well that may be true, there isn’t anything we can do about it. So let’s just see how it actually affects this guy.

Ice Spirit’s stun being reduced by 0.5 seconds reduces his utility and we will definitely see a decline in his usage, similar to when Zap’s stun was reduced by 0.5 secs.

However, I feel this was a much needed change as IS was created to be cycling card and there isn’t a valid reason why he should offer so much value. The damage nerf wasn’t really needed.

Overall, IS will still offer utility not enough like before but still be popular as a cycle card in many cheap decks.

Clash Royale Dark PrinceHit to the Princes:

Personally, I feel Dark Prince’s nerf wasn’t that much and it would still be a popular card but not as much as now where it fits in almost any deck.

However, major hit would be to Prince as Prince itself isn’t really strong but Dark Prince is the one that actually made it work.

With DP’s nerf, the combo would viable as much as before, but DP itself would work in many decks like for e.g. Bridge Spam.

Clash Royale Goblin GangBait Still Meta:

Even though two cards of Classic Log Bait w/Tornado were nerfed and Spear Goblins being nerfed as well bait decks which depend on these cards definitely took a hit. But that doesn’t mean that we won’t see bait.

With Skel Barrel and Dart Gob buff, a new variety of bait decks may arrive (and Spear Gob nerf isn’t that bad, Spear Gob will still be better than they before their buff that made them popular).

Not to forget the fact that Minions, Minion Horde, Bats, Skarmy, Gob barrel and Princess are still strong options for baiting out spells.

Clash Royale GolemRise of Beatdown:

With the much need buff to Lightning finally arriving, Beatdown decks are gonna be popular once again.

And by beatdown I mean classic heavy Golem Lightning beatdown


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